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Mod api the forest wont restore files
Mod api the forest wont restore files













mod api the forest wont restore files
  1. #MOD API THE FOREST WONT RESTORE FILES INSTALL#
  2. #MOD API THE FOREST WONT RESTORE FILES MOD#
  3. #MOD API THE FOREST WONT RESTORE FILES MANUAL#

the house may end up rotated in the wrong way. You can of course also do this with worldedit, but then. Want to be able to choose diffrent materials easily?.Want to be able to remove the spawned building if the place choosen didn't really fit, or the house does not please?.Hate it if your cellar suddenly starts at street level, while the entrance is somewhere way up?.

mod api the forest wont restore files

  • Don't know which mods might be required and if you've got them installed?.
  • Without having to worry about rotation?.
  • Want to move a house from one place/world to another?.
  • #MOD API THE FOREST WONT RESTORE FILES MOD#

    The build chest is already useful though, and mg_villages can use this mod without problem. It has been extracted in part from mg_villages and extended. For references, create a Libs folder in the same folder as the project solution.Warning: This mod is incomplete and under development.

    #MOD API THE FOREST WONT RESTORE FILES INSTALL#

    Make sure to install the mod first so you have all of the required files. More detailed information is found in the Unity Project's README. If you'd like to create Materials or Hats, the unity project can be found here: # What hat to use from the BepInEx/plugins/GorillaCosmetics/Hats folder. # What material to use from the BepInEx/plugins/GorillaCosmetics/Materials folder for tagged/infected players. # Valid Options: Default/Camo/Gold/Matrix/Rainbow/Unity Default Material # What material to use from the BepInEx/plugins/GorillaCosmetics/Materials folder. # Whether or not other players should use your selected hat. # Whether or not other players should use your selected infected material when tagged/infected.ĪpplyInfectedMaterialsToOtherPlayers = false # Whether or not other players should use your selected material. The config should be mostly self-explanatory, but here's a quick rundown of what each option does: If you'd like to change one of the options not available ingame or manually change what cosmetics you have selected, you can edit the config found in Gorilla Tag/BepInEx/config/GorillaCosmetics.cfg (The game must be run at least once after installing the mod for this file to be generated) Gorilla Cosmetics currently comes with an in-game mirror that allows you to select your hat and material. hat file into your Gorilla Tag/BepInEx/Hats folder. If you'd like to install hats that people have made that don't come with the mod, drag the. gmat file into your Gorilla Tag/BepInEx/Materials folder. If you'd like to install gorilla materials that people have made that don't come with the mod, drag the. Make sure it's extracted directly into your game's folder and not into a subfolder! Next, go to the latest release of this mod and extract it directly into your game's folder. This mod also depends on Newtonsoft.Json, so go to my latest Newtonsoft.Json release and follow the instructions there.

    mod api the forest wont restore files

    If your game isn't modded with BepinEx, DO THAT FIRST! Simply go to the latest BepinEx release and extract BepinEx_圆4_VERSION.zip directly into your game's folder, then run the game once to install BepinEx properly.

    #MOD API THE FOREST WONT RESTORE FILES MANUAL#

    If you don't want to manually install, you can install this mod with the Monke Mod Manager Manual Installation A PC cosmetic mod for Gorilla Tag that allows customizing the look of gorillas with materials and hats.















    Mod api the forest wont restore files